The Force A Nature:
This weapon, along with the set as a whole, is a good one to ambush with. Use this if you can get up to people close enough without being spotted, as it only really does damage at point blank range. It also makes them fly pretty high so make sure you use the second shot to finish them off then run as you’ll be too busy reloading to defend yourself from that crit rocket that comes your way. Ideally use on low health classes or to quickly push heavier classes away from attacking your team. This weapon is also good for extra mobility, giving a third jump as well as a force jump to get to places that you couldn’t otherwise.
Bonk! Atomic Punch:
This drink is great if you’re not in the game for yourself, as its temporary invulnerability makes it great to scout ahead (c wt i did thar) and check for sentry placements without fear of being totally slaughtered when the room contains four level 3 sentries. This drink is great if you’re in the game for yourself as you can get to the enemies lines and deal damage without getting hit and get out of any tight situation that you might get yourself caught up in. Plus! Invulnerable taunt kill. A very situational weapon and is hard to use with the FAN, as you really need extra firepower what with the two bullets it has, i.e. pistol.
The Sandman:
A fun little weapon that is well, fun. Stunning people with the ball is not only funny but gives you the time to run up to them and use your primary weapon, as well as using your pistol while running to them. More useful to ambush lone people, as focusing on the stunned person will leave you open to attack from their teammates. And the only downside to it isn’t all that damaging as the scout already has such low health, it won’t make that that much difference if you’re killed by a direct grenade with 125 health or 110 health.